﻿using TrueSync;

namespace HEFramework
{
    public class Player : Entity, IAwake
    {
        public FP G { get; set; }
        public FP G_S { get; set; }
        public FP G_R { get; set; }

        public FP K { get; set; }
        public FP K_S { get; set; }
        public FP K_R { get; set; }


        public FP EXP_S { get; set; }
    }
}